Pure Go GPU Computing Ecosystem
WebGPU implementation in pure Go. Cross-platform GPU access without CGO.
Shader translation: WGSL, SPIR-V, GLSL, HLSL, DXIL, MSL. Pure Go port of Rust naga.
Vulkan, DirectX 12, Metal, OpenGL ES — native GPU access on every platform.
Entire stack in pure Go. No C dependencies, no build complexity, just go build.
76+ runnable examples across the ecosystem. Clone, build, run — zero CGO required.
The official developer portal is under development. Currently, the most comprehensive structured documentation with real-world examples is available from the articles below.